AI research

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The one thing, which I do not like about Alite is its dumb AI. So I am currently researching various AI techniques, which might help here. Behavior Trees is one option, Goal Oriented Action Planning is another one. I don't have much experience in AI, the most complex thing I ever coded was a PacMan clone, which used A* for the individual ghosts, so I expect that I'll have to invest a lot of time to get Alite's AI right. Please be patient, while I am experimenting. If you have any suggestions/ideas regarding the AI, please feel free to post in the forum.